I've been very busy working on a game with Nicole Lazzaro from XEODesign called "Tilt". It's a native conversion of the browser-based javascript game written by Joe Hewitt that won "best game" at iPhone Dev Camp in July 2007. It was the first game to use the accelerometer on the iPhone, and took advantage of a wonderful hack of the Safari browser to detect tilting of the phone. If you want to see the original game, you can play it on your iPhone here or you can play a video here:
We've now updated it with brand new artwork by Iggy Medeiros and music/sfx by Stuart Dubey. This is almost at Alpha (feature complete) at this point. Here's another Video that gives you an idea where it was in early March 2009. It's changing every day right now as we continue to polish and expand the level design. We hope to have it in the store very soon.
You can see that it's totally changed, and taking full advantage of the full iPhone SDK now. The art, music and sound have really changed the gameplay, and the daily progress has really begun to ratchet up.
I'll be posting more about some of the tech behind Tilt soon, and some of the lessons I've learned as we've developed this application.
1 day ago
1 comments:
Yes, it has been a pleasure working together! Great to see how far we have come in these past months. :)
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